Entertainment
Gaming, recreation, sports, and leisure activities. Emissions driven by facility energy use, travel, and event operations.
SICS Industries
Gambling and betting activities
Sports, amusement, and recreation activities
Scope Emission Diagram
Click any node to view its emission profile. Scope 3 Upstream sources on the left feed into Scope 1 & 2 direct/indirect emissions at center, which flow to Scope 3 Downstream on the right.
Dual Framework Coverage
GHG Protocol Scope 3
Upstream (Cat 1–8)
Downstream (Cat 9–15)
Carbon Measures / PACT PCF
pcfExcludingBiogenicpartialApplicable for physical products (merchandise); limited for services/experiences
pcfIncludingBiogenicpartialFood and beverage offerings include biogenic content
primaryDataSharepartialPrimary data for venue energy; modeled for supply chain and attendee travel
dqrpartialService industries have lower data maturity for PCF than manufacturing
Direct & Indirect Emission Sources
Scope 1Direct Emissions
Natural gas boilers for heating large entertainment venues, stadiums, and casinos
200–500 t CO2e / venue / year
Diesel generators for events, outdoor festivals, and backup power
50–150 t CO2e / major event
Vehicles for event logistics, talent transport, and equipment hauling
5–20 t CO2e / vehicle / year
Scope 2Indirect Energy
Grid electricity for lighting, HVAC, AV systems, gaming machines, and data systems
2,000–15,000 MWh / large venue / year
Purchased chilled water for large resort/casino complexes
500–2,000 MWh-eq / year
Reference Implementation
The Entertainment reference implementation lives in the Open Footprint repository under the following directories: